The SWAT Chief serves as the main antagonist of Martin Brown's storyline.
The SWAT Chief is an aged man, he has a tan skin and a beard and a mustache of dark green hair. He wears a S.W.A.T cap that completely hides his eyes and his seemingly bald head. He wears a S.W.A.T bulletproof vest that exposes his muscular arms.
Upon entering the final area of the level, he will be seen speaking to Rachael Ward with several cops inside guarding her. He will lock the door and say "Stay in here and you'll be safe! I'm gonna go see what's going on. Don't open the door until I get back! No matter what!"
Upon finishing the dialogue, the SWAT Chief will begin to relentlessly patrol the entire area. His movement pattern consists of moving quickly from the main corridors parallel to each other, stopping at several corners and peeking out with his dual-wielded magnums pointed around the corner. Upon reaching the end of his patrolling area, he will perform a commando roll (similar to Corey's signature roll) into the next corridor and repeat his patrol pattern.
Upon spotting Martin Brown, he will pursue him whilst rapidly shooting at him with his magnums which proves to be very deadly, being capable of killing the player quickly if they're not fast enough to find cover. The SWAT Chief will not stop chasing after the player until he is dead.
The way to kill the SWAT Chief is by knocking him down with either gunfire or hitting him with a melee weapon. Upon being knocked over, Martin can then finish the now defenseless police officer with a grisly ground-execution, in which Martin rips his head off and pulls his spine out with his bare hands. It is advised to clear any enemies nearby before performing this execution, as it takes a long time to proceed, leaving the player vulnerable. Once the SWAT Chief is killed, he will drop the keys to the room where Rachael is being guarded, which will gain the player access to beating the level until every enemy is killed. However, the player won't be able to pick up his magnums once he is killed.
If the player knocks him down but lets him wake up, the SWAT Chief will stop patrolling and stay idle where he has been knocked down, he will also react to gunfire on idle form.
It is in fact completely optional to kill him. If the Butcher kills everyone but the SWAT Chief, he will be able to enter the interrogation room without keys.
Events in Hotline Miami 2: Wrong Number Edit
The SWAT Chief appears in the undated level Final Cut, after the police was alerted of the Pig Butcher' s evasion and assault on the police, he decides to lock Rachael Ward to protect her, and he starts to patrol in an attempt to hunt the Butcher.
This won't end well for him, as the Butcher will attack him in surprise and next ripping off his spine out of his head, and then taking the keys to access the girl again.
An identical S.W.A.T Chief appears in the outro to Death Wish, while Midnight Animal is supposed to be a movie according to Martin Brown, this Chief is a real one. It could be a simple sprite recycle however there are others possible explanations :
- If Midnight Animal is really a movie, then the SWAT Chief could have been taken as an actor for a realism gimmicks.
- If not, it could means the events of Final Cut were real, and could have taken place after Death Wish.
- Martin's execution on the SWAT Chief is a reference to Mortal Kombat's Spine Rip Fatality.
- He may be a direct reference to the Police Chief in the original Hotline Miami, as he wields two weapons at the same time, and is ultimately killed by the player character.
- Following the whole idea of Midnight Animal being loosely based on Jacket's murders, this could mean that the SWAT Chief is the film-adapted version of the Police Chief.
- This is ironic because the SWAT Chief's behavior of ruthlessly hunting the player is the exact opposite of the Police Chief's strategy, which was to barricade himself in a room.
- Manny Pardo stealing an operation from him for media notoriety may be a reference to the hostage situation in 1987's Robocop, where Robocop single handedly deals with the recently fired city official gunman and steals media attention away from the SWAT chief.
- The gunman is unemployed and trying to get his old job back, analogous to Tony's being unemployed and trying to recreate the Hawaiian warzone.
- The SWAT chief later leads a barricade that opens fire on Robocop after he exits OCP, analogous to Manny's death in Caught.
|Enemies in Hotline Miami|
|Normal Enemies||Russian Mobster · Policeman · Phone Hom Worker · Teenager · Gang Member · Soviet Soldier · Colombian Mobster · Security Guard · Prisoner · Hallucinatory Demon|
|Special Enemies||Dog · Thug · Waiter · SWAT · Doctor · Inspector · Dodger|
|Bosses||Producer · Biker · Van Driver · Police Chief · Panther · The Bodyguard · The Father · Jacket · SWAT Chief · Gang Leader · Prison Boss · Mark · Corey · Tony · Alex · Ash|