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Masks

Boxes filled with masks in Resolution.

Masks are a type of unlockable item in both Hotline Miami and Hotline Miami 2: Wrong Number.

Hotline Miami Masks

At the beginning of most of Jacket's chapters in the first game, the player chooses a mask for him to wear. Jacket has 26 unlockable masks in total (27 in PS3, PS4, PS Vita, and Switch), each providing a unique effect, except for the default mask, Richard. The effects include, but aren't limited to, making door slams lethal (Don Juan), inverting the player's controls (Nigel), and giving the player a drill at the start of the chapter (Carl). Masks can be unlocked by getting sufficiently high scores, as well as being found in certain chapters. The player can see whether one already has the mask for a given chapter in the chapter selection screen. Although not all available masks will be shown there (see e.g. Carl in Chapter 8).

Jacket's Masks

  1. Richard Richard (Rooster)
    Default mask - Grants no special abilities.
  2. Rasmus Rasmus (Owl) - An Eye For Secrets
    Obtained by achieving a high score in The Metro - Highlights unlockable masks and puzzle pieces.
  3. Tony Tony (Tiger) - Fists of Fury
    Obtained by achieving a high score in No Talk - Faster executions and lethal punches.
  4. Aubrey Aubrey (Pig) - More Guns
    Obtained by achieving a high score in Overdose - Spawns more guns.
  5. Don Juan Don Juan (Horse) - Lethal Doors
    Obtained by achieving a high score in Decadence - Slamming doors into enemies will kill them.
  6. Graham Graham (Rabbit) - Walk Fast
    Obtained by achieving a high score in Tension - Makes Jacket faster.
  7. Dennis Dennis (Wolf) - Start With Knife
    Obtained by achieving a high score in Full House - Gives a knife in the beginning of the level.
  8. George George (Giraffe) - Look Further
    Obtained by achieving a high score in Clean Hit - Allows to look further when holding down shift.
  9. Ted Ted (Dog) - Dogs Don't Attack
    Obtained by achieving a high score in Neighbors - Dogs sprint after Jacket, but will not attack.
  10. Rufus Rufus (Elephant) - Survive One Bullet
    Obtained by achieving a high score in Push It - Jacket won't die when hit by the first bullet.
  11. Rami Rami (Camel) - Extra Ammo
    Obtained by achieving a high score in Crackdown - Adds 1/3 more bullets to the magazine.
  12. Willem Willem (Monkey) - Rip And Steal
    Obtained by achieving a high score in Hot & Heavy - Steals enemies' weapons while performing a standing execution.
  13. Peter Peter (Unicorn) - Quiet Gunshots
    Obtained by achieving a high score in Deadline - Reduces the noise of gunshots.
  14. Zack Zack (Frog) - Longer Combo Window
    Obtained by achieving a high score in Assault - Makes the combo multiplier last longer.
  15. Oscar Oscar (Mole) - Darkness
    Obtained by achieving a high score in Vengeance - The game gets a dark red filter.
  16. Rick Rick (Fox) - Good Shot
    Obtained by achieving a high score in Safehouse - Enemies will always die in one bullet (HLM1) / Better accuracy (HLM2).
  17. Brandon Brandon (Panther) - Walk Faster
    Obtained by achieving a high score in Fun & Games - Makes Jacket even faster.
  18. Charlie Charlie (Octopus) - More Melee Weapons
    Obtained by finding in Safehouse - Spawns more melee weapons.
  19. Louie Louie (Chameleon) - Hard To Spot
    Obtained by finishing the game with the normal ending - Makes Jacket harder to be detected.
  20. Phil Phil (Fish) - French Translation
    Obtained by finding in Resolution - Makes a bad translation of all dialogues to French.
  21. Nigel Nigel (Bat) - Reversed Controls
    Obtained by finishing the game with the secret ending - Reverses the controls on the keyboard.
  22. Earl Earl (Walrus) - Survive Two Bullets
    Obtained by finding in Overdose - Jacket won't die when hit by the first two bullets.
  23. Jones Jones (Alligator) - More Gore
    Obtained by finding in Full House - Makes kills and executions bloodier.
  24. Carl Carl (Locust) - Start With Drill
    Obtained by finding in Push It - Gives a drill in the beginning of the level.
  25. Jake Jake (Cobra) - Killing Throws
    Obtained by finding in Hot & Heavy - Kills enemies when throwing weapons at them.
  26. Richter Richter (Rat) - Start With Silenced Uzi
    Obtained by finding in Assault - Gives a silenced uzi in the beginning of the level.
  27. Russell-0 Russell (Bull) - Raging Bull
    Obtained by finding in The Metro (PS3/PS4/Vita/Switch Only) - The game gets a black and white filter.

Hotline Miami 2: Wrong Number Masks

The Fans' Masks

  1. Tiny-Corey-mask Corey (Zebra) - Roll Dodge
    Starter Fan - Can perform a combat roll over doors and beneath gunfire.
  2. Tiny-Tony-Mask Tony (Tiger) - Killing Punches, No Weapons
    Obtained by completing Down Under - Lethal punches, no weapons can be picked up.
  3. Tiny-A&A-mask Alex and Ash (Swans) - Chainsaw And Guns
    Obtained by completing Moving Up - Both Swans are controlled simultaneously, one carries a chainsaw, the other one can only use guns.
  4. Tiny-Mark-mask Mark (Bear) - Two Machine Guns
    Obtained by completing Execution - Can dual wield two MP5s and point them in different directions simultaneously.

Jake's Masks

  1. Jake Jake (Cobra) - Lethal Throws
    Default mask - Kills enemies when throwing weapons at them.
  2. Tiny-Irvin-mask Irvin (Viper) - Nail Gun
    Obtained by completing Hard News - Gives player a nail gun in the beginning of the level.
  3. Tiny-Dallas-mask Dallas (Black Mamba) - Inner Warrior, No Weapons
    Obtained by completing Withdrawal - Lethal punches and can use nunchucks, no weapons can be picked up.

Martin Brown's Masks

  1. Aubrey Aubrey (Pig)
    Default mask - Grants no special abilities.

Richter's Masks

  1. Richter Richter (Rat)
    Default mask - Grants no special abilities.

Trivia

  • The inclusion of animal masks was motivated by Dennis Wedin's childhood nightmares that revolved around Alice in Wonderland and The Wind in the Willows.
  • The inclusion of mask abilities wasn't originally intended until Nigel at Devolver Digital mistakenly advertised mask abilities in an interview. Dennaton hastily created all of the first game's mask abilities, and Dennis Wedin expressed regret that none required the player to play differently, and that the Tony Mask was overpowered. This led to the mask system getting completely overhauled in Hotline Miami 2: Wrong Number.
  • Jake gets his masks from FEDUP delivery service, as a FEDUP box is shown every time he unlocks a mask.
  • The Fans get their masks from Laughter Masquerade and Funny Stuff, as a Laughter box is shown every time the player unlocks a new Fan.
  • In Hotline Miami 2: Wrong Number, most of the masks from the first game return, now being used by several NPCs.
    • A bartender seen in the intro for Down Under can be seen wearing a Panda mask, and someone behind the bar going through the fridge is wearing a Dennis mask. Additionally, the Tony and Jake masks are lying on the bar.
    • In The Abyss level, Evan Wright finds a group of hobos wearing all the masks worn by Jacket in Hotline Miami.
Masks in the Hotline Miami Series
Character
Masks
Jacket
Richard Mask · Rasmus Mask · Tony Mask · Aubrey Mask · Don Juan Mask ·
Graham Mask · Dennis Mask · George Mask · Ted Mask · Rufus Mask · Rami Mask ·
Willem Mask · Peter Mask · Zack Mask · Oscar Mask · Rick Mask · Brandon Mask ·
Charlie Mask · Louie Mask · Phil Mask · Nigel Mask · Earl Mask · Jones Mask ·
Carl Mask · Jake Mask · Richter Mask · Russell Mask (PS3/PS4/Vita Only)
The Fans
Corey Mask · Tony Mask · Alex Mask · Ash Mask · Mark Mask
Jake
Jake Mask · Irvin Mask · Dallas Mask
Richter
Richter Mask
Martin Brown
Pig Butcher Mask
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